Thursday, August 17, 2017

RPGaDay 2017 Day 17

Which RPG have you owned the longest but not played?

Stars Without Number from Sine Nomine Publishing written by Kevin Crawford is most definitely the one I've owned the longest and not yet played. When I was first getting back into RPG's over five years ago, I picked up this free version of the game. I think I fell in love with this game when I saw the RollPlay Swan Song Youtube video live play by itmeJP. Adam Koebel did a fantastic job of bringing his version of the game alive. I've always been a sucker for science fiction and this one really struck a nerve with me. If your'e not familiar with it then I suggest you at least get the free version here and read it. There is also a Kickstarter campaign going on right now for a revised edition which I am a backer.

Wednesday, August 16, 2017

RPGaDay 2017 Day 16

Which RPG do you enjoy using as is?

All of them and none of them. I think you should play the game according to the rules at least two to three times before trying to make any changes. You really need to give the system a chance, then you can make up your own house rules. After playing my RPG's, I don't think there is one that I haven't made up rules for. No RPG or system is perfect so I have to modify it to my liking. This is the way it is, and forever shall be. If I had to choose one that I use the least house rules, then it would be Numenera because I haven't played it yet.

Tuesday, August 15, 2017

RPGaDay 2017 Day 15

Which RPG do you enjoy adapting the most?

Photo courtesy of Terry Hansen
Savage Worlds is by far my favorite system to adapt the most. It is really easy to come up with something rather quickly. Your general thug NPC will have a d6 in everything and only have 1 wound. The big bad guy shoud have one or two d8's with the rest at d6 and he has 3 wounds. This also depends on what stage of development the player characters are at. The bad guy should be a challenge and have henchmen around in the final battle. I've found that 5 scenes is a good starting point for a 3 hour session. The number of scenes you will go through is highly dependent on the players at the table. Some players will role play more and extend a scene longer than you anticipated while others will run through to get to the end. Usually after watching a good move I'll say to myself, how can I savage this movie into a game? I think that is the ultimate compliment someone can give to a game designer. When was the last time you watched a movie and said, how can I D&D this movie? If your'e like me then that has been very rare.